Table of Contents
What subjects do you need to become a robotics engineer?
At the most basic level there are some core subjects which you need to get started in robotics: Mathematics – This is a must. You don’t have to be John Nash, but a good grasp of algebra and geometry are essential to all of the subjects which make up robotics.
Are you interested in a career in robotics?
Robots are the future. Robots are already here. Robots are everywhere! Many people, just like you, are interested in pursuing a career in robotics. But, how do you get started? There are so many subjects available to study these days that it’s very hard to know which is the right subject that will give the head-start you need.
Is robotics technology a branch of Computer Science?
A major part of robotics technology is the manufacturing process of building the robots themselves. However, when you become more specific on certain subjects such as computer vision or neural networks, all of it comes down to math skills, coding and algorithm knowledge which starts sounding more like computer science.
Why is physics important in robotics?
Physics (or another science) — It is important to have a solid understanding of science if you want to work in any branch of engineering. Physics is particularly useful because it provides foundational knowledge in energy, electrical circuits, mechanics, material science, and other key topics for robotics.
What type of Engineering is involved in industrial robotics?
“The Body” – Mechanical Engineering- This branch of engineering looks at the physical systems which make up a robot. Subtopics like mechanics, materials engineering and manufacturing are core to industrial robotics.
What does a computer scientist do in robotics?
Computing technology is an essential piece of robotics. Computer scientists comprehend the robotic software platforms and are fundamental for exploring significant level programming. While mechanical and electrical engineers focus around the hardware parts of robotics, computer scientists chip away at the programming side.