Table of Contents
What makes a good game level design?
Good level design is not afraid to take risks with the pace, aesthetics, locale and other elements to create an experience that is fresh. Empowers the player – Videogames are escapism and, as such, should eschew the mundane.
How can I improve my level design?
Four Tips For Captivating Level Design
- Give Players Something New To Look At Once In Awhile.
- Give Players Direction Without Holding Their Hand.
- Reward Players Whenever They Deserve It.
- Don’t Throw Your Levels Together.
How much money does a level designer make?
Level Designer Salary
Annual Salary | Monthly Pay | |
---|---|---|
Top Earners | $96,000 | $8,000 |
75th Percentile | $72,500 | $6,041 |
Average | $61,718 | $5,143 |
25th Percentile | $38,500 | $3,208 |
What are the best resources for level design?
There are a number of other handy resources focusing on level design at Envato Tuts+. There’s one series that teaches you how to build levels using the Super Mario World Method. There’s one for polishing the environments in your game and many others.
How do you design a level in a 2D game?
In 2d game level design, you need to make sure your game is oriented for the player to move left, right, up, and down. If you’re doing a class Metroidvania -style game, you’re going to need to put extra work in, as there are so many moving parts.
Is there a level design tutorial for Super Mario World?
There’s one series that teaches you how to build levels using the Super Mario World Method. There’s one for polishing the environments in your game and many others. It’s definitely worth taking a look to see if one of these tutorials suites a specific need you have within the realm of level design.
How to design objectives and obstacles in a game environment?
In a stand-alone game environment you may not need any objectives or obstacles since it is not a playable level. But you may need scripted events (sunrise/sunset, rain, wind, sounds, particle effects etc). Mind-mapping is a very useful tool that helps to design objectives, obstacles, set pieces structure.