Do you need to play games to be a game developer?
You’re going to need to like playing your own game enough to test it a lot during development. That’s really important, if you don’t like games to the extent of not wanting to play your own game then you are shooting yourself in the foot. To be a good game programmer you have to love game programming.
Do gaming companies pay well?
Gaming is a global, multibillion dollar a year industry that attracts more than 155 million Americans alone. It’s just that certain game jobs seem to attract more attention than others do. Fortunately, most jobs in the industry pay well, averaging around $54,833 on the “low” end up to $100,000 or more on the high end.
Is working in the video game industry a risky career?
On the surface, there’s no way you’d think that working in the video game industry would be a “risky” career. We’re talking about an industry that generates $10.5 billion in revenue each year, one where the average game designer, artist or animator makes about $74,000 annually, while programmers bring in $93,000 [sources: ESRB, Gamasutra ].
What are the duties of a video game artist?
As an integral part of the video game development team, animators and other artists make video games come to life visually. Using specialized software, animators create the series of pictures that form the images in a video game, including the characters and the environment. Artists also design packaging that makes games stand out on store shelves.
Can you get a job at a game studio without building games?
If you have a skill that can be used in game development such as programming, art, or sound design, you might be able to get a job at a game studio even if you’ve never built an actual game.
Why do so many gamers quit the gaming industry?
Perhaps you became interested in game development simply because you saw how much money certain game companies are making off of hit titles. But more often than not, these people quit the gaming industry because of their lack of passion for games makes the challenges of game creation too hard to bear.