Table of Contents
- 1 Do 4 Level 1 earthquake spells destroy walls?
- 2 Is Jump spell or earthquake spell better?
- 3 How many walls can jump spell cover?
- 4 Does Earthquake spell damage Town Hall?
- 5 Is it worth it to upgrade earthquake spell?
- 6 How many zaps do I need for air defense?
- 7 How many earthquake spells do I need to destroy a wall?
- 8 What is the difference between the earthquake spell and jump spell?
- 9 How good are earthquake spells at max level?
Do 4 Level 1 earthquake spells destroy walls?
Regardless of the level, 4 Earthquake Spells will take out any level wall. And no less than that will break any walls. Must use exactly 4 of any level Earthquake Spells to remove walls. Four level 1 Earthquake Spells are able remove level 11 walls, same as level 4 walls.
Is Jump spell or earthquake spell better?
So on this topic, Jump Spell is the winner. TIP: Earthquake works better on long distances, so sometimes you will need 2 Jumps (4 spaces) to create the path you can create with 4 Earthquakes (4 spaces), making the space requirement even.
How many earthquake spells destroy walls?
4 Earthquake Spells
4 Earthquake Spells will always destroy any wall, regardless of the level of the spell or walls.
How many walls can jump spell cover?
Jump Spell Range There is no limit on how many walls the troops can jump with this spell, even if there are 2, 3, or even 4 rows of walls together. The troops will “walk” over the walls and exit on the other side without issues.
Does Earthquake spell damage Town Hall?
As Earthquake Spells deal increasing damage to Walls, they are much more effective than using its counterpart, Lightning Spell, against Walls. Unlike the Lightning Spell, Earthquake spells can damage Town Halls and Clan Castles.
Can 3 earthquake spells destroy walls?
Level 3- A level 3 earthquake spell does 10\% of damage on structures and 40\% on walls. So you need 3 of them to destroy the wall(No, 20\% will be too much to waive off, so you still need 3 spells and not 2).
Is it worth it to upgrade earthquake spell?
Having an upgraded quake spell will allow you to do more damage to the buildings (other than storages) that are within the radius of the spell. While this may not be a lot more damage, on some of the tougher bases, the extra damage may be the difference in getting those buildings/defenses destroyed.
How many zaps do I need for air defense?
At Town Hall 8, a level 6 Air Defense can be destroyed with 4 level 5 Lightning Spells if done properly, thus making room for an extra Rage Spell that will dramatically improve mass Dragon attacks.
Is Jump spell good?
This spell is more effective on doubled or tripled Walls; otherwise, the spell is not utilized to its maximum capability, making it much less valuable to use. Combined with Wall Breakers, Jump Spells are quite useful for getting Troops deep into the interior of a base.
How many earthquake spells do I need to destroy a wall?
You need 4 Earthquake Spells of any level to destroy any level of Wall you want (Yes, 4, Level 1 Earthquake Spells can destroy Level 11 Walls!). The nice thing is that you can open a big part of the base, especially when the defender has a 6×6 tile compartment in a central position like this:
What is the difference between the earthquake spell and jump spell?
Also, the Earthquake Spell does 4 times the damage on Walls and it will destroy buildings if they’re near to destruction. The Earthquake Spell and the Jump Spell aren’t competing against each other – it always depends on which base you will attack. Widespread Bases require Jump Spells (as you can have 2 of them instead of the 4 Earthquake Spells):
Can a town hall withstand the might of four earthquake spells?
No Wall can withstand the might of four Earthquake Spells!” The Earthquake Spell is the 2nd Dark Spell unlocked at level 2 Dark Spell Factory, requiring the Town Hall to be at level 8. It deals a percentage of damage to all buildings within its area of effect, except for the storages.
How good are earthquake spells at max level?
The damage scaling (even at max level) means that a full complement of Earthquake Spells will only be able to do approximately two-thirds damage at most. They are great pseudo- Wall Breakers.